Wednesday, April 10, 2013

Film/ StacArt

My film has really changed from my original idea. The original idea was that there is a girl who ignores the people around her while she's immersed in a book, then tries to gain back their attention and forgiveness. Then, I got the idea to cut in pieces of her acting out the story in her mind. Now, it feels more like the plot is about a girl who reads a book and finds that she wants to be like the main character, while people come in and try to tell her to stop. Instead of apologizing, I think it looks like she realizes that she can't be like her and she needs to live in the real world, so she tries to talk to them. Honestly, I think I like this plot better. One of the things that actually contributed to this new plot is the song that I chose for it, "I've Got What It Takes" by Alex Day. It's all about trying to be something and working hard for it by yourself. I think the song fits this new plot amazingly well. I'm not sure if I am supposed to post the video here or not, so I guess I won't just in case.
I've gotten really into my StacArt project. Really, really into it. It's sort of like the Game of Life. You get to have a job, get married, and have kids, but only if you want to. At any point in the game, you can kill another player, and you can die from anything. You can even have pets. The idea of it was to make a more truthful version of the Game of Life. And to do that, I decided: there would be no winner.
At the beginning of the game, you randomly choose a gender, race, and sexuality. Each space on the board is one "year." For sixteen spaces, the oldest player makes all of the decisions for the rest of the players. On the eighteenth space, a player can choose to get revenge on the oldest player or help them out, depending on what they did. Every fourteen or so spaces, you get "Milestones." This is partially inspired by "Life" chips in Life. You choose a "Milestone" card randomly and get things like "Learn to Ride a Bike" or "Go Bungee-Jumping" or "Learn a Foreign Language." The spaces go around the perimeter of the board and meet back at the beginning, with a drawing that says, "YOU DON'T EXIST!" as your character did before the game. I'm not yet sure if this game will have money or not, but I'm leaning towards no. I like the idea of having a game where nothing has consequences. This entire game is obviously a work in progress, but I think I'll end up being really proud of it.

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